Orlando night turns spooky fast. This haunted pub crawl strings together 7 eerie stops with local guide storytelling, from a courthouse pint to UFO hunting, with a couple of bars sometimes switching plans.
You’ll walk the downtown core in a tight 2-hour loop, checking out famous landmarks and lesser-known corners that feel made for ghost tales. Best of all, the guide approach makes it feel like a shared night out, not a lecture. One thing to weigh: you may pay for drinks on top, and if a promised bar is closed, you might face an extra wait or additional cover charge at a different stop.
In This Review
- Key highlights you can plan around
- Meet at The Cask and follow the lantern
- What you really get for $30: stories, walking, and pub stops
- Stop 1: Elixir 9, where the story starts
- Pint near the courthouse tied to Ted Bundy
- The Kress Building: UFO hunting for real (or at least close)
- Grand Bohemian Hotel: listen for the arsenic-poisoned singer
- McQueen’s wall of skulls and the Escobar cocktail moment
- Old Railroad Depot: bigger ghost stories in a heavier setting
- End at Cocktails and Screams with a flaming witch’s brew
- Guide quality makes a big difference
- Bar availability and extra costs: plan for the real world
- Walking pace, age limits, and who this fits
- Should you book Orlando Haunts Boos and Booze?
- FAQ
- What does the tour cost and how long is it?
- Where do you meet and where does the tour end?
- What’s included in the price?
- Are food and drinks included?
- Do you get to see multiple pubs?
- Is the tour wheelchair accessible?
- What should I bring?
- Does the tour run in bad weather?
- Are video recordings allowed?
- How old do you need to be to join?
Key highlights you can plan around

- Ted Bundy courthouse pint moment right in the downtown orbit of the infamous trial site
- UFO “search” at the Kress Building with alien-encounter style stories and sky-scanning theater
- Grand Bohemian lounge-singer ghost tale involving an arsenic-poisoned performer
- Escobar cocktail by McQueen’s wall of skulls for a photo-worthy drink stop (drink cost extra)
- Old Railroad Depot atmosphere used for bigger, heavier ghost stories
- Finish with Cocktails and Screams’ flaming witch’s brew to cap the night with a show
Meet at The Cask and follow the lantern

The tour starts and ends at The Cask at 55 N Orange Ave, near the Game Room & Social Club. I like this setup because it’s easy to find and it keeps the whole experience walking-based. Plan to arrive 10–15 minutes early so you’re not trying to squeeze into the group right as the tour begins.
Your guide is easy to spot: a black US Ghost Adventures t-shirt and a lantern. That lantern matters. It turns the “wait here, then we walk” phase into part of the mood, especially if the sky is dark and the sidewalks feel a bit too quiet.
Also note the ground rules so you can stay relaxed: bring comfortable shoes, dress for Florida weather, and have an ID ready (a copy is accepted). This is rain or shine, and it’s not recommended if you can’t walk more than a mile.
You can also read our reviews of more nightlife experiences in Orlando
What you really get for $30: stories, walking, and pub stops

At $30 per person for about 2 hours, what you’re paying for is the guide, the walking tour, and the route through historic haunted sites. The pubs are part of the experience, but food and drink are not included. You should budget extra if you want to drink at each bar stop, since the tour includes stops where you can order a drink, not drinks that come with your ticket.
Value-wise, this price works best if you enjoy a mix of:
- local storytelling tied to specific places
- photo-friendly moments by landmarks and décor
- a guided way to see downtown at night without worrying about what’s around the corner
It also helps that the tour has a 4.9? wait—no, it has a 3.9/5 rating from 13 ratings. That’s not perfect, but it’s solid for a themed walking tour where the success depends heavily on the guide and the evening’s bar availability.
Two practical policies to keep in mind: cancellation is free up to 24 hours in advance, and there’s a reserve-now option with pay-later flexibility. Those two things make it easier to plan around storms or changes in your schedule.
Stop 1: Elixir 9, where the story starts

You begin at Elixir 9, described as a local watering hole with connections to Ted Bundy. The first stop is important because it sets the tone for everything after. You’re not just learning names and dates; you’re getting the thread the guide will keep pulling through the night.
The best way to handle this first pub stop is to treat it as orientation plus ambiance. That means:
- get your bearings fast
- decide early if you want a drink now or later (so you don’t get stuck mid-walk trying to order and catch up)
From here, the route heads into darker downtown territory, mixing crime-history lore with spooky, theatrical delivery.
Pint near the courthouse tied to Ted Bundy
One of the tour’s standout moments is sipping an ice-cold pint by the courthouse where Ted Bundy was tried. Even if you’re not into true-crime, the placement does something: it anchors the stories in an actual civic landmark rather than a random back-alley rumor.
This stop is also a reminder that the tour blends “haunted” with “historic.” You’ll hear ghost-style storytelling alongside real-world, heavy details. If you prefer lighter spook stories, you can still enjoy it, but keep your expectations aligned: this route leans into the macabre.
The Kress Building: UFO hunting for real (or at least close)
Next up is the Kress Building, where the guide leads you through an alien-themed segment. The big moment here is the instruction to search the skies for UFOs—basically, you’re outside, looking up, while the story paints a picture overhead.
I like this stop because it changes the pace of the experience. After standing around hearing tales by buildings, you’re doing something physical and silly: looking up, scanning, reacting. It’s also a good contrast against the more grim subject matter elsewhere on the route.
Bring your curiosity, not your skepticism-only mode. The fun is in how the guide turns architecture into a stage.
Grand Bohemian Hotel: listen for the arsenic-poisoned singer

At the Grand Bohemian, the tour plays with a darker kind of haunting: a lounge singer who met a tragic fate, tied to arsenic poisoning. This is the kind of stop where you’ll hear the story and then get prompted to listen—trying to catch a “ghost song” that may or may not be there.
This is also where the guide style really matters. Some guides lean gentle and calm; others go more dramatic. Either way, you’re outside and paying attention, so if you’re the kind of person who likes atmosphere—voices, pauses, and the way music echoes between buildings—you’ll get more out of this section.
McQueen’s wall of skulls and the Escobar cocktail moment

One of the most specific drink moments is The Escobar cocktail ordered while you’re by McQueen’s wall of skulls. Even if you don’t drink, this stop has value: it’s a visual anchor that turns the stories from abstract to real.
Because drinks cost extra, I’d treat this as a choose-your-own-adventure choice:
- If you like themed cocktails, this is an easy pick because the stop is built around it.
- If you’d rather keep spending low, you can still enjoy the décor and take in the mood without committing to a paid drink.
Either way, it’s a strong photo stop, and it breaks up the walking with something that feels like a mini event.
Old Railroad Depot: bigger ghost stories in a heavier setting

The tour includes a stop at the Old Railroad Depot, which is positioned as a more unnerving, weighty segment before the final pub finale. This is where you’ll hear the kind of stories that don’t just live in the past—they feel like they belong in the architecture.
The practical benefit of this midpoint-to-last stretch: your feet have been working for a while, so the guide’s storytelling pace matters. If the night has energy, this section feels like it’s building toward the finish. If the timing drags, it can feel like the walk is taking over. Either way, the Depot stop is the emotional “gear shift” on the tour.
End at Cocktails and Screams with a flaming witch’s brew

You close the night at Cocktails and Screams, described as a Halloween-themed pub. The signature ending is a flaming witch’s brew, which is basically the tour’s grand finale moment: fire, theatrics, and a drink you remember even if you don’t make it a habit.
It’s a smart way to end a walking pub crawl because it gives you a clear marker for wrap-up. You’re not just wandering back to the start; you’re finishing at a place designed for the theme.
If you’re pacing your alcohol intake, plan ahead. This is a stop where the show can be the star, even if you sip slowly or split a drink with a friend.
Guide quality makes a big difference
This is one of those tours where the guide can make the whole thing feel tailored. I’m glad the route is guided, because the city landmarks alone don’t explain the haunted connections nearly as well.
From what you can expect in real guide delivery, the personalities vary:
- Jill is described as shaping the tour around the group’s interests, adjusting the time spent where people cared most.
- Mike is praised as friendly and easy to talk to, with solid knowledge of the spots.
- Trent delivered a memorable stormy-night vibe, with the weather adding to the atmosphere.
That range is good news if you love interaction. But it’s also why you should choose your expectations carefully. If you’re sensitive to people wanting to do a lot of talking or you prefer a quiet night, the storytelling format might not match your style.
Bar availability and extra costs: plan for the real world
Here’s the part I think you should plan for. The tour includes 7 historic haunted sites, with 4 pubs built into the route. But the drinks are not included, and bar availability can change.
One downside that can happen: not every promised bar stop may be open, and sometimes the backup choice can involve higher costs or a cover charge. If that would ruin your evening, build in flexibility money-wise and mental patience-wise.
My practical advice:
- Keep a little extra budget for a different drink choice if a specific bar is closed.
- If you want a particular themed drink, ask early at the start where in the route it lands, so you’re not hunting for it at the last moment.
- If you’re walking with friends, agree beforehand what you’ll do if one stop doesn’t work out.
Walking pace, age limits, and who this fits
This is a walking tour, and the guidance is clear: it’s not recommended if you can’t walk more than a mile. There’s also a note that it’s not suitable for people with mobility impairments even though it’s listed as wheelchair accessible. Translation: if mobility is a concern, check with the operator directly before booking so you don’t get surprised by how the sidewalks and route feel in practice.
Age-wise, it’s not suitable for people under 21. So treat this as an adult night activity where the pub component is part of the point.
Who I think will enjoy it most:
- adults who like themed nights and true-crime-meets-ghost stories
- people who want a guided way to see downtown Orlando at night
- groups who enjoy humor plus chills, and don’t need a museum pace
Should you book Orlando Haunts Boos and Booze?
I’d book it if you want a fun, place-based haunted night with real city landmarks and a guided thread between them. The courthouse pint, the Kress Building UFO sky-search, the Grand Bohemian lounge-singer story, and the flaming witch’s brew ending give you enough structure to feel like you got your money’s worth—especially since you’re not paying extra for the guide or the walking route.
I’d think twice if:
- you’re very price-sensitive about drinks and covers
- you hate walking more than a short distance
- you want only light, campy ghost stories (this route can get dark fast)
If your goal is a memorable adult evening that mixes downtown history with spooky theater, this one has the right ingredients. Just go in expecting to pay for drinks and to stay flexible if a bar stop changes.
FAQ
What does the tour cost and how long is it?
It costs $30 per person and lasts about 2 hours.
Where do you meet and where does the tour end?
The tour meets and ends at The Cask, 55 N Orange Ave., Orlando, FL 32801, near the Game Room & Social Club.
What’s included in the price?
The price includes a knowledgeable guide, a walking tour, visits to 7 historic haunted sites (including 4 pubs), and authentic local ghost stories.
Are food and drinks included?
No. Food and drinks are not included, and you may have opportunities to buy drinks at several bars on the route.
Do you get to see multiple pubs?
Yes. The tour includes 4 pubs as part of the 7 haunted sites, with additional bar stops where you can order a drink.
Is the tour wheelchair accessible?
It is wheelchair accessible, but the tour also notes it’s not recommended for people who cannot walk more than a mile, and it states it’s not suitable for people with mobility impairments.
What should I bring?
Bring comfortable shoes, weather-appropriate clothing, and an ID card (a copy is accepted).
Does the tour run in bad weather?
Yes. Tours run rain or shine.
Are video recordings allowed?
No. Video recording is not allowed. Smoking is also not allowed.
How old do you need to be to join?
It’s not suitable for people under 21.






















